![]() Unlike Alex, I’m not as forgiving regarding Super Battleship’s classic mode. It tries to do so much with the strategy aspects and its own creative touch that it just comes off as awkward and throwaway.Īlthough the actual translation of classic Battleship and its intensity is excellent, the game's lack of multiplayer and a convoluted extra (or is it main?) mode really makes me glad that I didn't invest much in it. Goals include tasks like destroying fleets, controlling cities, and escorting freighters to destinations, and need to be completed within a certain number of turns. These take place from a first-person perspective (very much like the less-than-fun Periscope Strike in Steel Diver) and involve the player aiming, controlling, and firing guns. This mode, however, allows for full movement, and players have to destroy enemy ships (including the Submarine, as well as the original four) through confrontations. Players control the same four ships as the original (PT Boat, Cruiser, Destroyer, Battleship), and face off against an opponent’s fleet. The new mode, Super Battleship, is more of a naval strategy game (in the vein of Fire Emblem or Advance Wars), featuring 16 missions with varying goals. Unfortunately, this mode (as well as the other) is single-player only, so a decent simulation of the naval battles my friends and I had as children remains impossible. If the player guesses correctly (with three chances per turn), part of the opponents ship is destroyed if the entire ship is uncovered, a corny-yet-awesome MIDI version of "Taps" is played as the entire ship sinks. ![]() Players place four battleships of varying size on their grid, and guess where the opponent hid its four ships. The game’s traditional mode, Classic Battleship, is a faithful adaptation of the basic game.
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